aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa 
aa ab ac ad ae af ag ah ai aj ak ak ak ak ak ak ak aa 
aa ak ak ak ak ak ak ak ak ak ak ak ak ak ak ak ak aa 
aa ak ak ak ak ak ak ak ak ak ak ak ak ak ak ak ak aa 
aa ak ak ak ak ak ak ak ak ak ak ak ak ak ak ak ak aa 
aa ak ak ak ak ak ak ak ak ak ak ak ak ak ak ak ak aa 
aa ak ak ak ak ak ak ak ak ak ak ak ak ak ak ak ak aa 
aa ak ak ak ak ak ak ak ak ak ak ak ak ak ak ak ak aa 
aa ak ak ak ak ak ak ak ak ak ak ak ak ak ak ak ak aa 
aa ak ak ak ak ak ak ak ak ak ak ak ak ak ak al am aa 
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa 

:def
:a
pix underground/rock.png
walk 0
:aa
pix underground/rock.png
walk 0
:ab
pix mine.png
walk 1
Action
if 1
pass
else
info if 1 does not work
endif
if 0
info if 0 does not work
endif
if 1=1
pass
else
info if 1=1 does not work
endif
if 0=0
pass
else
info if 0=0 does not work
endif
if 1>0
pass
else
info if 1>0 does not work
endif
if 0<1
pass
else
info if 0<1 does not work
endif
if 1>=0
pass
else
info if 1>=0 does not work
endif
if 0>=0
pass
else
info if 0>=0 does not work
endif
if 0<=0
pass
else
info if 0<=0 does not work
endif
if 0<=1
pass
else
info if 0<=1 does not work
endif
set tempvar = 3
info This should display 123: ~1~~2~~var tempvar~
info This should display tilde: ~~
:ac
pix mine.png
walk 1
Action
if var unset_gfdgfdc=0
pass
else
info if unset does not work
endif
set set_var=1
if var set_var>0
pass
else
info if set does not work
endif
info Should be 0: ~var testing_var~
set testing_var = ~var set_var~
info Should be 1: ~var testing_var~
set testing_var + ~var set_var~
info Should be 2: ~var testing_var~
set testing_var - ~var set_var~
info Should be 1: ~var testing_var~
set testing_var + 5
info Should be 6: ~var testing_var~
set testing_var ~var set_var~
info Should be 1: ~var testing_var~
:ad
pix mine.png
walk 1
Action
take Dagger
take Dagger
if take Dagger=0
pass
else
info if take does not work
endif
if item Dagger=1
pass
else
info if give does not work
endif
info You should have a dagger.
:ae
pix mine.png
walk 1
Action
if is_equipped rusty Knife
info you have a rusty knife equipped
else
info you do not have a rusty knife equipped
endif
if is_equipped dagger
info you have a dagger equipped
else
info you do not have a dagger equipped
endif
:af
pix mine.png
walk 1
Action
info running dagger tile
run testing.txt 3 1
:ag
pix mine.png
walk 1
Action
question Short Question
question Packing your trusty knife and a drink, you set out on your info journey, and quickly arrive in the town. There shouldn't be anything too info tough here; nothing nastier than giant spiders has been seen in years.
question Longer Question Longer Question Longer Question Longer Question Longer  Question L onger Question Longer Question vm Longer  Question Longer Question Longer Question Longer Questiocbcvn Longe r Question Longer Qgfduestion Longer Question L ongebn vr Question  Longer Question Longer Qu estion L onger Que stion Longer Questigon Longer Question Longeghdr Question Longer Quenfhstion  Longer Question Longer Quest ion Lo nger Qu estion Lo nger Question Longer dfgQu estion Longer Question Long  er Question Longer bvQuestiogdfn Longer Questi on Longer Question Longer Questiobvcn Longer Question Lonbvge r Question Longer Q uestion Longer Que stion Longer Question Longer Question Longer Question Longer Question hg
dialog testing
dialog Longer Question Longer Question Longer Question Longer Question Longer  Question L onger Question Longer Question vm Longer  Question Longer Question Longer Question Longer Questiocbcvn Longe r Question Longer Qgfduestion Longer Question L ongebn vr Question  Longer Question Longer Qu estion L onger Que stion Longer Questigon Longer Question Longeghdr Question Longer Quenfhstion  Longer Question Longer Quest ion Lo nger Qu estion Lo nger Question Longer dfgQu estion Longer Question Long  er Question Longer bvQuestiogdfn Longer Questi on Longer Question Longer Questiobvcn Longer Question Lonbvge r Question Longer Q uestion Longer Que stion Longer Question Longer Question Longer Question Longer Question hg
:ah
pix mine.png
walk 1
Action
set name_var = qwerty
info Your name is ~stat name~
give name Frank
info Your name should be Frank.
info Your name is ~stat name~
give name ~var name_var~
info Your name should be qwerty.
info Your name is ~stat name~
:ai
pix mine.png
walk 1
Action
mapstat addmonster Ant
mapstat battle_bg underground.png
info You can now be attacked by Ants.
mapstat hero_bg _raft
:aj
pix mine.png
walk 1
Action
mapstat delmonster Ant
info You can no longer be attacked by Ants.
mapstat hero_bg
:ak
pix underground/dirt.png
walk 1
:al
pix underground/dirt.png
walk 1
if var key_testing.txt_0 = 0
	addpix items/key.png
endif
Action
if var key_testing.txt_0 = 0
	if find "key" a
		set key_testing.txt_0 1
		delpix items/key.png
	endif
endif
:am
pix underground/dirt.png
walk 1
if var chain_gauntlets_testing.txt_0 = 0
	addpix items/chain_gauntlets.png
endif
Action
if var chain_gauntlets_testing.txt_0 = 0
	if find "chain gauntlets" a
		set chain_gauntlets_testing.txt_0 1
		delpix items/chain_gauntlets.png
	endif
endif
